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Category: Announcements

ROADMAP FOR JANUARY, FEBRUARY, AND BEYOND


Patch Date: January 24th

Releasing in the January patch

Bushwacker (Inner Sphere Medium)

Balance Adjustments
January will see a number of balance-related adjustments, including a fix for AMS not reacting correctly to certain angles of incoming fire, quirk adjustments for 7 IS ‘Mechs and 6 Clan ‘Mechs – the details of which will be provided in full with the January patch notes – along with a reduction to Clan XL Engine Cooling Efficiency in the event of Side Torso destruction; bringing the total efficiency penalty from its current 20% up to 40%.
In regards to the Clan XL change, the balance dynamic between Inner Sphere and Clans is something that we have and will continue to evaluate heavily. This adjustment to Clan XL cooling efficiency is a step in that process, making the loss of a Side Torso more impactful on the performance of Clan ‘Mechs.

Beyond this change we have identified some larger balance points that we will be pushing after the release of the Skill Tree system, which will see some critical changes to the overall Clan vs. IS dynamic. More details will be provided about these changes after the release of the new Skill Tree, within the new context of balance introduced by the release of that feature.

We will continue to heavily examine the overall balance between the Inner Sphere and Clan factions through 2017, and adjust as needed.

GROUP QUEUE TONNAGE CHANGES

Greetings MechWarriors,

Tonnage values for the Group Queue have been adjusted as of this morning.

The Maximum Tonnage available for Group sets between 3-10 players has been lowered, while an effort has been made to keep a closer average tonnage per player as Group sizes increase. For Group sets of 7-10 players, the Minimum available Group Tonnage has also been lowered.

There were a few goals behind these changes:

  • Most simply, to reduce the amount of tonnage on the battlefield for groups of 3-10 players.
    • To keep the tonnage ratio closer together as the Group increases in size.
    • To keep 2-player Groups as the most versatile and least restricted.
    • To evaluate the results of these changes, in the wild, on the resulting amount of overall firepower and its effect on matches.

This is the first Group Tonnage change in some time, but we will monitor the results of these latest changes and adjust if needed.

FACTION PLAY TONNAGE CHANGE 12/15/2016

Greetings MechWarriors,

The following adjustments to DropDeck Tonnage limits are being applied to Clan forces:

Clan Invasion DropDeck tonnage limit reduced to 240 tonnes.
Clan Scouting DropDeck tonnage limit remains at 55 tonnes.

Inner Sphere Invasion DropDeck tonnage limit remains at 265 tonnes.
Inner Sphere Scouting DropDeck tonnage limit remains at 55 tonnes.

We will continue to monitor the distribution of high-tier players within the Clan and Inner Sphere populations, and will implement changes to DropDeck tonnages based on those distributions as one method for improving Conflict balance.

FACTION PLAY TONNAGE CHANGE 12/13/2016

Greetings MechWarriors,

Inner Sphere DropShip division Commanders have instituted the following adjustments to their Faction Play tonnage limit:

Inner Sphere Invasion DropDeck tonnage limit has been increased from 250 tonnes to 265 tonnes until further notice.
Inner Sphere Scouting DropDeck tonnage limit remains at 55 tonnes.

 

Clan Invasion DropDeck tonnage limit remains at 250 tonnes.
Clan Scouting DropDeck tonnage limit remains at 55 tonnes.