Patch Date: January 24th
Releasing in the January patch
Bushwacker (Inner Sphere Medium)
Balance Adjustments
January will see a number of balance-related adjustments, including a fix for AMS not reacting correctly to certain angles of incoming fire, quirk adjustments for 7 IS ‘Mechs and 6 Clan ‘Mechs – the details of which will be provided in full with the January patch notes – along with a reduction to Clan XL Engine Cooling Efficiency in the event of Side Torso destruction; bringing the total efficiency penalty from its current 20% up to 40%.
In regards to the Clan XL change, the balance dynamic between Inner Sphere and Clans is something that we have and will continue to evaluate heavily. This adjustment to Clan XL cooling efficiency is a step in that process, making the loss of a Side Torso more impactful on the performance of Clan ‘Mechs.
Beyond this change we have identified some larger balance points that we will be pushing after the release of the Skill Tree system, which will see some critical changes to the overall Clan vs. IS dynamic. More details will be provided about these changes after the release of the new Skill Tree, within the new context of balance introduced by the release of that feature.
We will continue to heavily examine the overall balance between the Inner Sphere and Clan factions through 2017, and adjust as needed.
Greetings MechWarriors,
Tonnage values for the Group Queue have been adjusted as of this morning.
The Maximum Tonnage available for Group sets between 3-10 players has been lowered, while an effort has been made to keep a closer average tonnage per player as Group sizes increase. For Group sets of 7-10 players, the Minimum available Group Tonnage has also been lowered.
There were a few goals behind these changes:
This is the first Group Tonnage change in some time, but we will monitor the results of these latest changes and adjust if needed.
When talking in-game to that one random guy that is not in the TeamSpeak often your teammates hear you twice, both in-game and on the TeamSpeak. To avoid this from happening we need to make 2 bindings to mute the microphone.
Now whenever “G” is pressed (down) the microphone in TeamSpeak is muted and will be unmuted when the key is released.
Blatantly stolen:
On the Twelfth day of Christmas my light lance gave to meeeeee……
12 Ravens hopping
11 Cheetahs sniping
10 Legged mechs limping
9 Locusts dancing
8 Lurm mechs milking
7 Clan mechs winning
6 Dragons slaying
5 E…C…Ms!
4 Russian hacks
3 King Crabs
2 Dire Whales
And a legged Urbie with an AC
From the forums:
if you are attacking, its pretty much skirmish, smash all the mechs. the only difference with skirmish actual is there is a shorter window of opportunity to work. its actually more effective to target the defenders rather than the vip, then while the enemy is weak move in for the kill. also more points that way.