January marked the beginning of a monthly patch cycle; a change from the bi-monthly (twice a month) patch cycle we had established way back in the days of our initial launch. While hot-fixes between our full patches remain a component of this live game, the number of fixes released in our monthly patches this year have had a drastic impact and range of improvements as a result of this cycle change.
January was also the first month following our launch onto Steam the previous year, on December 10th. Though many existing players continued to use our standalone client and patcher for launching MechWarrior Online, Steam has had a noticeable impact on the total size of the playerbase.
Subsequent months in 2016 saw a number of significant features and changes, many of which constituted either entirely new additions to MechWarrior Online, or types of additions not seen since earlier years, including:
• Two brand new Quick Play maps – Polar Highlands and Grim Plexus – along with full revamps or art updates for four existing maps: Frozen City, Viridian Bog, Crimson Strait, and Terra Therma.
• The introduction of four more classic and iconic ‘Mechs from BattleTech history, brought back into the fold of modern MechWarrior with the release of the Warhammer, Archer, Rifleman, and Phoenix Hawk.
• The release of the Domination Game Mode in March, our first Quick Play mode since the introduction of Skirmish in 2013.
• The 2K texture normalization, also in March, which standardized a high level of texture fidelity for all ‘Mechs.
• The completion of the comprehensive ‘Mech Re-Scale project in June.
• The release of the Command Wheel, also in June, empowering MechWarriors with greater communication abilities to maximize coordination.
• The release of the Decal system in July, ushering in a new era of aesthetic ‘Mech customization.
• The release of a dramatic quality-of-life improvement, also in July, in the form of sweeping optimizations to the MechLab saving systems.
• The release of Multiple Drop Decks for Faction Play in August, along with the addition of ‘Mech Favoriting, Supply Caches, and the In-Game Cart system.
• The long-requested release of Stock ‘Mech Mode in September, enabling players to easily run pure, stock Loadout matches through Private Lobbies.
• The release of another optimization pass in October, focused toward improving the responsiveness of an array of MechLab actions.